
PK 114: Concept Artist David Tilton Reveals How to Get Hired as an Artist
Pencil Kings | Inspiring Artist Interviews with Today's Best Artists
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The Importance of Flexibility in Game Design
I love that strategy of like re-imagining something that's already there. It's becomes much less of a risk for the studio if you're going to fit in with their team. Films are a bit different because, you know, like the turnaround times are a lot quicker than a game. But I haven't worked in games. So this is all just word of mouth that I've heard. Do you remember? Was there a piece that you were able to take it to that quality bar that you wanted?
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