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The Emotional Design Behind Video Games

Design is Everywhere

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Design Museum Everywhere Dot Org

Bazum: branching narratives are lazy. I would much rather have like, hey, the some nemants here to where certain characters are going to react to you in different ways based on how you've based on what you've done. And yes, we got to keep chatting, shohn. We're going to bring in mike pondsmith in just a minute. If you enjoy those podcasts, why not be part of the live podcast recording? You get to see a live recording and ask your questions. Check out design museum everywhere dot org and become a member to day to attend our next live show. See there.

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