In games, you get a clear mechanistic decision procedure that tells you exactly how to apply the value system. Twitter for me is this remarkable example where there are all these possible values for communication, empathy, connection, information. And then Twitter gives you the scoring system that measures one thing, which is popularity. If you let it in and if you get thrilled by it, then what's going to happen is that you will have gotten game like pleasures in exchange for simplifying your communicative value system. So I'm worried about this thing that I'm calling value capture when your values get captured by clear institutional metrics. Instead of being engaged in something and figuring out whether it's worthwhile for you
In everyday life, your value system is complicated and rich. Games make that system simple, and you know exactly how well you’ve done.
C. Thi Nguyen is a philosophy professor at University of Utah and author of the book Games: Agency As Art. Motley Fool co-founder David Gardner caught up with Nguyen to discuss: - The bright and dark sides of gamification - How Twitter changed the way we communicate - Good, bad, and evil games
Today’s conversation comes from a recent episode of David's weekly podcast, Rule Breaker Investing. To hear the entire show, click here: https://www.fool.com/podcasts/rule-breaker-investing/2023-02-15-from-twister-to-twitter-games-and-c
Host: David Gardner Guest: C. Thi Nguyen Producer: Ricky Mulvey Engineer: Rick Engdahl
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