
Why Blender is Getting so Good at Animation ft. Brad Clark, Sir Wade, and Luciano
Denoise - A Podcast about Blender
Enhancing Character Faces in Blender Animations
The chapter explores the importance of high-quality character faces in Blender animations and the lack of diverse character assets available. It discusses the development of a high-quality rig by Wonder World Studios to address this gap and encourages artists to create assets at a feature film level of detail. The conversation emphasizes educating the community on feature film quality, challenges in creating assets for Blender, improvements in animation capabilities, and the necessity of enhancing Blender's core animation storage system.
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