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All in Hole: A Stolen Voodoo's lunch. A new (hybrid) casual game on the horizon

two & a half gamers

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Unpacking 'All in Whole': Game Mechanics and Monetization

This chapter examines 'All in Whole' by Homa Games, focusing on its user interface, puzzle mechanics, and gameplay elements that foster player engagement. The discussion also covers monetization strategies and compares the game to existing titles, while sharing player experiences and challenges across devices.

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