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12: Into the Breach with Jay Ma

Eggplant: The Secret Lives of Games

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Randomness in FTL Versus FTL

We wanted to see if we can have as minimal randomness in the game as possible and a lot of the things that bother me personally about the response of FTL is there's randomness in FTL but very often it's sort of organized randomness. We tried to remove that as much as possible from into the breach just to see what we'd come up with. The only type of randomness output randomness that we left in the game was for the building grid where there's a low chance of not taking damage to the buildings.

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