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How to Design Euro Games with Martin Wallace

The Board Game Design Lab

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Mechanisms for the Great Firelanders

The game is going to be set in the 18th century. The idea being this guy has disappeared into the spirit world and he comes back about 100 years later with his spirit pals who then inhabit bodies of humans. And so it's a secret identity game where you're either one of the good guys, you're either order of Phoenix or your death eater,. Or you can be the third faction, which is Ministry of Magic. So that game is all about trying to mislead other people because you win on sides. There's no individual winner at the end of the game. You reveal who you are and you don't know who else is on your team. It's not an out and out

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