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Tears of the Kingdom Gameplay Wants Us to Break It - NVC 655

Nintendo Voice Chat

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The Unbreakable Weapons of Link

"I loved being briefly made uncomfortable so that I could then later become comfortable with all of it," he said. "It also added, I think, an extra level of tension to conflicts where you'd be in the middle of a heavy-duty fight with a guardian and your sword would just shatter." The game's most important thing was that it heightened the sense that Link was alone in this vast and incredibly hostile and unfriendly world,. He had to make do with literally anything that he could find - whether that was food or cooking fires or things that he was cobbling together.

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