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28: Surviving Overland with Adam Saltsman

Eggplant: The Secret Lives of Games

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Procedural Generation in Overland

Most of Overland does not work this way. Partly, it felt like there were so many moving parts that we would be setting ourselves up for people doing things that would feel like diagetically nonsensical in order to engineer specific outcomes from the various algorithms behind the scenes. It did open a lot of doors in terms of like the strategies that you use to move across the space. There was a gradient of frustration that maps pretty closely to how recognizable the place you're in might be out to how strange and unfamiliar a place might be. Getting those spaces was and continues to be like a complete nightmare.

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