4min chapter

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Designer Notes 73: Liz England

Designer Notes

CHAPTER

How to Create a Coherent Gameplay Experience

The core parts of Sunset Overdrive's design were the people who designed traversal, enemy in combat and open world encounters. And I worked on stuff that supported all that, right, the in between stuff. So it fell to me, but like it was very much tied to has a players reach this part of the game, have they hit these sort of milestones? Right. You were trying to create a cohesive gameplay experience for the player, right? Yeah. Because I love spreadsheets, but it's not really the math part of spreadsheets that I love. It's the organizing stuff and organizing information in a way that you can now make decisions off that information. Sure. That's

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