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The Life-Practice in MMA
When I design a game now or a practice task we're clearing a object of the both sides and we spend time in that space I just want to see what's happening organically. Halfway through it I'll stop and if I've seen something either maladaptive or at some kind of novel solution the mergers we'll highlight that and then we'll get going again so example last night was for the again again we're going to go up position with stuff in MMA I said someone's you know you have the back and they've started to escape and rotate into you you have to win that scramble, end up on top somehow.