
Vibe Coding SimCity: Prototyping Tiny Towns with AI Dev Tools
The AI Native Dev - from Copilot today to AI Native Software Development tomorrow
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Building a Mini-Town Simulator
This chapter explores the essential elements needed to create a simulated tiny town in a game, including key buildings and the balance of events that affect its development. The speakers also share their experiences using a new development tool, discussing the complexities of game mechanics and the role of AI in generating components for the game's environment.
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