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Wolfensvelte 3D and the Svelte Language Server in the Browser with Jason Bradnick

Svelte Radio

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Building and Adapting Systems for Web Containers

Exploring the challenges and decisions involved in adapting a system to work with web containers, emphasizing the emulation of node functionalities in the browser and the integration of tools like TypeScript. The chapter discusses enhancing a Monaco editor and VS code web implementation within the Svelte framework, along with the challenges of integrating patches and shims into dependencies for effective project functionality. It also touches on the process of creating a 3D engine for a hackathon project and manually crafting maps for the game Wolfenstein 3D.

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