
#272 Charlie Cleveland Talks Subnautica
The Game Design Round Table
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The Unknown and the Thrill of the Unknown
The thrill of the unknown was our main, right? Our main pillar for somnautica. So everything's about keeping things not unknowable. And then when you do, as you learn more, of course you need t be thrilling. But so i think that unknown and the thrill, i'm literally thrilling is like, i mean, i wouldn't say jump scares are exactly thrilled the unknown, but at's, it's right up there. We had three pillars for this game. We pretty much only did one. For us, it was just seeing the terror that people really responded to. Going deeper and deeper into the tit like just physically deeper in the planet, like underwater.
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