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Nintendo Voice Chat: Eternal Darkness

Nintendo Voice Chat

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Eternal Darkness: The First Pitch

Eternal Darkness was a totally different game based upon different things. I stayed up for three days in a row before I flew down to Nintendo to pitch and it's like it's a five and a half hour flight Seattle from Toronto. But when I think going to Nintendo and pitching a game like Resident Evil would have been the last thing to pitch to them you know at the time. It wasn't directionally they were talking to us because we did serious content. We were a violent video game creator. And certainly Eternal Darkness they had never seen anything like it. Everything before then had been solely character based games. This was a plot based game environment based game where you played multiple characters over time

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