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BLOCKLORDS: A Medieval Grand Strategy Game That Puts Players in Control of Their Own Destiny

The Delphi Podcast

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Freedo Play Games - Is Monotization the Key to a Good Game?

When you were designing those games, was the sort of north star of the company to design really good games, or really monotisable games? I don't know if you can answer that, buti can for those studios i was working at, it was only monotization, that was the only step that mattered. And they was always a frustrating thing and something that i would shoulder. That actually led to me going opening my own studio and focusing exclusively on on bloccin games - play to earn games.

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