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How to Balance Designing for Different Audiences at the Same Time
The team balance designing challenges that are both interesting for the contestants to play and interesting for the viewers to watch. Lots of games that would be exciting to watch can be uncomfortable to play. We talked a little bit about that in the editing, but I think that's sort of like fundamental pairing of designing for different audiences at the same time is part of what makes us so interesting in this space from a game design perspective.