Exploring the unique crank feature in the Playdate gaming handheld device, from its inception by principal designer Yesper to its implementation in games like Joke and casual burger. The chapter delves into developers' creative adaptations to the crank, SDK capabilities, and the technical aspects of incorporating A-star pathfinding in game development.
Panic has created games such as Firewatch and Untitled Goose Game. They recently ventured into gaming hardware with the Playdate. The console is unique for its inputs, which include a hand crank, and because Panic provides a free SDK, so anyone can develop games for it.
James Moore is a DevOps Engineer and Dave Hayden is an Engineer at Panic. They join the show to talk about developing the Playdate handheld.
Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.
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