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Diablo World of Warcraft Borderlands Is a Good Example of That Sort of Thing
Diablo world of warcraft borderlands would probably be the most recent example that's done something interesting with loot generation. I think we're going to get absolutely fixated as I mentioned earlier on procedural generation but that's only really been a significant feature of if you want to call it the second wave of roguelike influenced games. The first wave which is although it does have some random generation of actual dungeons is defined much more by loot.