3min chapter

Lex Fridman Podcast cover image

#309 – John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets

Lex Fridman Podcast

CHAPTER

Playing Catacombs 3D

From the game was a 2D map like all of our games use the same tool for creation and we use the same map editor for creating keen as Wolfenstein and hover tank and catacombs. So it wasn't a true 3D you're saying that you could kind of take it you can like scale enemies meaning things that are farther away you can make them smaller. And I remember the reaction where he had drawn these characters and he was slowly moving around and like people had no experience with 3D navigation was all still keyboard we didn't even have mice. The brain thing is just going oh shit something just happened"

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