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How to Make a Good Level
"We have a clutter group, a group of people who clutter. Like interior decorators for treasure and stuff and trash," he says. "They go through every space and they clutter it." Levels also become landmarks for the player when you're walking through a space,. Even if you walk by a little T intersection, that becomes a decision point in the player's head. But as far as the treasure and all of the loot, it is really an art!"