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How to Remove Motion Sickness in VR
The screen is on a piece of silicon and they have two of those. They do that to get the physical distance from the image being processed to the image being displayed down as much as possible. The speed of light is very fast, but if your time threshold is extremely small, like with human perception, it turns out it's just not fast enough. This is all contributing to why everything looks so crisp and why everything moves the way you expect it to.