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269. Intel Raptor Lake’s Failure Rate, PS5 Pro Performance, Switch 2 | Alderon Games

Broken Silicon

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Navigating Ray Tracing in Game Development

This chapter explores the challenges game developers face when implementing ray tracing technology, particularly the slow adoption since Turing GPUs. It discusses the capabilities and skepticism surrounding Nanite technology in Unreal Engine, questioning the necessity of ray tracing for all games. Additionally, the conversation covers the performance implications of evolving hardware architectures, emphasizing the complexities of maintaining optimal game performance across diverse systems.

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