26min chapter

Game Engineering Podcast cover image

Casey Muratori on his work experience

Game Engineering Podcast

CHAPTER

Critiquing Object-Oriented Programming in Game Development

This chapter explores the speaker's programming journey, particularly their experiences with C++ and its limitations in game development. It critiques the complexities and challenges associated with object-oriented programming, emphasizing its shortcomings in real-world applications, especially in character animation libraries. The speaker advocates for a more pragmatic approach to coding and library design that prioritizes efficiency, readability, and flexibility over traditional object-oriented practices.

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