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Critiquing Object-Oriented Programming in Game Development
This chapter explores the speaker's programming journey, particularly their experiences with C++ and its limitations in game development. It critiques the complexities and challenges associated with object-oriented programming, emphasizing its shortcomings in real-world applications, especially in character animation libraries. The speaker advocates for a more pragmatic approach to coding and library design that prioritizes efficiency, readability, and flexibility over traditional object-oriented practices.