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How to Design Take That Games with Steph and Jess Nguyen

The Board Game Design Lab

CHAPTER

The Best Marketing Tactics for Ward Games

"We're built like, we're making this game for the community. And so we just taken a lot of beat back." "I think jess too is very good at forming relationships with people in the community," she says. 'If you can pick your game and show it to ther thigs that could fit inside the poke box again,' he adds. "'You don't bring them more into this world of hot potatoes' That one thing i've been doing with this game i've been working on for along as much as possible", Rob robinson writes.

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