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The Problem Oftectiv Was That We Were Not Making That Much Money
i think it was two and a half years that i was at tectiv. It's still even to day, when i see those people. We were just like a family. And we just had no, kind of, no idea what we were doing. But also, we knew what we wanted to create. The majority peole were in their twenties that kind of like, were around the set and hanging out. So they're like, ok, how can we kind of bring that audience along, merge it with our vito game content? And so that's what happened.