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RustFest Interviews Triple Feature: Rust for AAA Game Development; Async Foundations with `async-std`; and Powerful Concurrency Primitives with `crossbeam`

Rustacean Station

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What Are Your Favorite Crates?

We use a lot of the classics I guess like 30 and mean that are specific to game design or anything that's available. And we're also using tonic the gRPC thing that's still an alpha I think but is going to be hopefully released officially pretty soon. We haven't well we didn't fork any crates for that yet but like that kind of stuff we will be adding more to and all that kind of things. But most of the stuff that we've open sourced so far have been tools that we've developed and then also like a lot of pull requests to like bump versions and make things easier to use and things like that.

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