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Was There Ever a Sense of Balancing?
Was there ever a sense of like, balancing? Did it wind up in testing that the design was best if the beast knew exactly where you were and could reorient in the most threatening position possible. I so cool hearing about all the changes that happen throughout the pretotype process. Because when you play the game, it just feels so coherent. It's like, oh, this is idea They did it, of course. W, were there other bouncy games besides halldown that you played for this? Like, i'm relly curious about cause i feel like i played a bunch of resting ball related games,. but the eyes are the ones you look at for angles and such a