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Designer Notes 73: Liz England

Designer Notes

CHAPTER

The Importance of Game Design in Grad School

Guildhall was a very vocational program. They were training designers to kind of fill into like level design on double A games. Lots of third person and first person FPS and action games. But I found the work in grad school really interesting, right? It's like... So that was pretty early on and they had,. they had a, but you can say a good program that long ago? Yeah.

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