We've made progress on automating many things and that initially seemed extremely challenging. People thought teaching how the computer played chess would be just an extremely hard problem because we know that test masters or geniuses, et cetera. And as it turned out, actually, that problem would solve relatively quickly. Any inexpensive software can now pretty much beat the world's best chess players. John: In the long run over 10 years or 20 years or more, like 30 or 50 years, many of these problems will make substantial progress.

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