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#268: Undaunted: Battle of Britain

So Very Wrong About Games

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The Undaunted System in Battle of Britain

The undaunted system has right from the start been about a series of abstractions, right? I mean, the very interface of a squad based tactical war game with a deck building system is already a weird kind of abstraction in a marriage that I like on a gameplay level. This however comes really to a head in Battle of Britain because if a unit activates, broadly speaking, if it's a fighter, plane or bomber, it always has to move forward at least one hacks as you mentioned. But if the unit doesn't activate at all, it's just going to sit there. There are a couple of scenarios and situations where you can end up where a couple of planes are going rings around

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