2min chapter

Sean Carroll's Mindscape: Science, Society, Philosophy, Culture, Arts, and Ideas cover image

52 | Frank Lantz on the Logic and Emotion of Games

Sean Carroll's Mindscape: Science, Society, Philosophy, Culture, Arts, and Ideas

CHAPTER

What Makes Magnuson Thorny in His Play?

There are deep kind of heuristics that we will never get to the bottom of, right? Even when problems are well defined, the path that you take through solution space can be totally irreducible. I remember I was on a panel once with Gary Kasparov, who I like to introduce him as the last human being who was the best chess player in the world. Now that's computers were the best.

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