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52 | Frank Lantz on the Logic and Emotion of Games

Sean Carroll's Mindscape: Science, Society, Philosophy, Culture, Arts, and Ideas

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Games as Interactive Art

This chapter explores the speaker's dual role as a game designer and educator, highlighting their innovative projects like 'Pac-Man Hatton' and 'Universal Paperclips.' The discussion delves into the essence of interactivity in games, challenging traditional definitions and emphasizing the art form's cultural significance.

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