Eggplant: The Secret Lives of Games cover image

25: Slay the Spire with Anthony Giovannetti

Eggplant: The Secret Lives of Games

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How to Make a Game More Intuitive

A mechanic that is on intuitive is better for the game than an intuitive mechanic. I don't know if i have great approaches for that in this specific example it was just we were like it's better the way it is. You're kind of just constantly juggling the priority of things and you have to decide what's what's important. There are some things where getting the versimilitude of it is like key but on something that's a little more abstract like that, only a small subset of people will notice anyway.

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