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Neon White
At the end of Donut County, I was like, you know what, I'm kind of sick of thinking about games in this way where I have to invent them. So instead, what I wanted to do was make a game that explored what I loved about video games. And so it's going to have all the weird broken like idiosyncratic style over substance and like, "I don't care about Ludo narrative dissonance" It felt like freedom to me. That's where I came from.