3min chapter

Acquired cover image

Rec Room Part II (with CEO Nick Fajt)

Acquired

CHAPTER

How Did the VR Boom Affect You as a Company?

Two million of the fifteen million users that you have are creators on the platformt dramatically higher percentage since they're able to author. It's remarkably easy to use tools that to to create. And i think if you're the generation that grew up living on the internet, living in games, it's a very familiar medium for you to create.

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