The primary driver of revenue from a Dow acquisition standpoint is direct response user acquisition it's performance market. It's showing ads getting people to click the ads and getting the download the game. That's how these games primarily are an audience and grow to commercial success. The ability to create this endless stream of content that that five to 10% of people that stick around past a 30 and engage with forever. There's very much this endless system of content that they can enjoy and turn that game into very, very long term habit.

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