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How to Measure Cognitive Load in Game
State space specializes right now on the first person shooters so for instance there's different training maps that you can have and as you navigate these maps there's different types of skills you want to develop. So what we're doing is she's creating small-sided games and practice scenarios like in basketball how you practice your free throw your three-point shots we do the same thing. We are looking at using subjective questionnaires and asking them post post task or an rp scale like how was that, just trying to get an understanding of poor per that individual on that day with that amount that they experienced whether it was density of how many games they played per hour or how much games they played overall in