
#309 – John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets
Lex Fridman Podcast
00:00
Challenges of Precision in Computer Graphics Calculations
This chapter explores the intricacies of making accurate calculations with angled lines in computer graphics, focusing on the issues of intersecting sloped lines and finite precision arithmetic. It emphasizes the necessity for alternative strategies, like larger numerical representations, to enhance precision in these computations.
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