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Intuitive User Interface Design
This chapter explores the vision for creating user interfaces that align with user expectations and enhance intuitiveness. It highlights the shift towards collaborative design processes and the challenges of developing universal designs for diverse use cases.
Imagine leading the design of an AI product that skyrockets to a billion+ dollar valuation in under two years…
That’s the story of Perplexity and today we get to hear from their founding designer and current Head of Design, Henry Modisett. Some of the highlights from this conversation:
SHOW NOTES
KEY TAKEAWAYS
Starting with a design system
Before Henry had any idea what the Perplexity product would become, he built a component system in React as the first step. The goal was to give himself a toolbox to make it easy to assemble new features. Many components are obvious (ex: you know you’ll need a grid, type system, color system, buttons, etc.). We don’t have to overcomplicate design systems. They’re the thing you invest in to move fast… not the thing you invest in once you have most of the interface figured out.
Empowerment through code
When you write code, you develop a stronger emotional attachment to the product. You’re also empowered to continually make improvements without having to go through engineers. The more removed you are from what ships, the easier it is to dish blame on someone else for an experience being janky.
“Having designers that can code is a hack…quality just happens”
Velocity is everything
Henry makes a point to prioritize velocity over exploration, debate, visual design, etc. And a big part of what makes that possible is empowering designers to make decisions. If it’s a UX question, the designer needs to make a call (”go with your gut and if you want to change it later you can”). This is also why having designers who can code is key. Nothing is cemented. You don’t need permission to iterate after something ships.
Dynamic UI systems
At the root of Perplexity are UI systems that display dynamic content based on what the user searches. That means as a designer you can’t possibly mock up all use cases. You have to think about interfaces as slightly abstracted (ex: “entity comparison” which can work for comparing dog breeds, restaurants, etc.). Part of designing a dynamic system is you have to be ok with percentage outcomes. Sometimes the formatting isn’t going to be perfect.
You’re designing the system, giving AI the tools to use, and hoping that it works most of the time.
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