I think that the most common pitfall is not internalizing the player-owned economy. It's very different from what you're doing in free-to-play, where actually you're optimizing for conversion to in-app purchases. There's a lot of decisions to make that you don't necessarily have the answer to until you try things out. We're looking for game developers that have previously shipped games. So they've shipped games and they're successful and that. Because if you have the game part down, then we can help on the Web3 side.

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