The AIAS Game Maker's Notebook cover image

Creating the "Gamiest Game" in Neon White with Ben Esposito

The AIAS Game Maker's Notebook

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The Unfinished Swan

I think something that was really cool for me was that I got to kind of come into the unfinished one part way through. A lot of it had been already developed and some of it hadn't been developed. And so I came in with more energy than anyone else because they had been going through a slog on it. So I could kind of see it a little differently. You were the new blood as they say, like, I love that on a project when it's getting a little bit tiring you higher. But we ended up not being able to change it. Ultimately. In spite of us knowing what we needed to do to improve the experience, it actually, like, wasn't

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