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Three Moves Ahead 595: Aliens: Dark Descent

Three Moves Ahead

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The Tension of Knowing You're All in or All Out

"This is why I started on Ironman mode or whatever it's called," he says. "I felt like the actual difficulty of the missions was five, like my guys would consistently take damage and I would be able to heal them." The autosave system has some weird quirks where you don't actually save the game when you quit. But yeah, it's it's led me to the point where now I have to be extra careful if I push my guys too hard,. He adds: 'There might be some push and pull instead of just push'

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