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Introduction
Arendelle is a senior procedural artist at unity and also a youtuber creating tutorials on geometry nodes Simulation nodes and all things procedural. Aaron got started in 3d by mass and programming was actually a challenge earlier on in errands life, but why it all clicked with blender. We also talk about AI of course and whether that might help or hurt in the future Errands advice for getting started in geometry nodes if you've been wanting to but you find it daunting knowing when to use procedural versus manual.