
902: Michael Easter | Rewiring Your Scarcity Brain in a World of Excess
The Jordan Harbinger Show
Gamification and Modern Consumption
This chapter explores the unexpected popularity of Pokemon Go and its impact on physical activity, alongside a personal story about a Times Square billboard. It delves into the concept of gamification in education and the potential downsides of focusing solely on measurable success. The discussion also navigates the psychology of modern consumption, highlighting how dating apps and games exploit scarcity and unpredictability, leading to significant implications for ownership and innovation.
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