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Artificial Intelligence (Ep. 16)

Gamecraft

CHAPTER

Intelligent NPCs in Video Games

Exploring the role and impact of intelligent Non-Playable Characters in video games, with a focus on supervised learning mechanisms to enhance gameplay experiences. The chapter debates the economic feasibility and gameplay implications of investing in intelligent NPCs, drawing examples from narrative-driven games like Red Dead Redemption and The Last of Us. It also delves into behavior analysis, anti-cheat technology advancements, player retention strategies, and the potential business implications of AI in game development.

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