20min chapter

Gamecraft cover image

Artificial Intelligence (Ep. 16)

Gamecraft

CHAPTER

Intelligent NPCs in Video Games

Exploring the role and impact of intelligent Non-Playable Characters in video games, with a focus on supervised learning mechanisms to enhance gameplay experiences. The chapter debates the economic feasibility and gameplay implications of investing in intelligent NPCs, drawing examples from narrative-driven games like Red Dead Redemption and The Last of Us. It also delves into behavior analysis, anti-cheat technology advancements, player retention strategies, and the potential business implications of AI in game development.

00:00

Get the Snipd
podcast app

Unlock the knowledge in podcasts with the podcast player of the future.
App store bannerPlay store banner

AI-powered
podcast player

Listen to all your favourite podcasts with AI-powered features

Discover
highlights

Listen to the best highlights from the podcasts you love and dive into the full episode

Save any
moment

Hear something you like? Tap your headphones to save it with AI-generated key takeaways

Share
& Export

Send highlights to Twitter, WhatsApp or export them to Notion, Readwise & more

AI-powered
podcast player

Listen to all your favourite podcasts with AI-powered features

Discover
highlights

Listen to the best highlights from the podcasts you love and dive into the full episode