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The Violent Use of Loot Boxes
In games we have something called loot boxes and loot boxes are based on the intermittent reward model. The idea here is that our brains releases more of the pleasure and hands and neurotransmitters dopamine if we get a reward once in a while not on a regular basis. Another example which I think is the most vile example actually is snap streaks on snapchat sosnap streaks is the idea that if one kid sends another kid a streak and that's that kid answers the same day they started a streak between them.