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Inertia Control in Supermaria World, Almos and Wt.
I think inertia centric, organic, physiccentric view on platformes is like a little bit neglected these days. I do want to blame me boy for making movements so linear in games. It's harder and it's weird games with moment and they don't, they're not immediate. And i think these days that just a hard cell for people. We'll get to the complexity of mara world control, unintended complexity in a second.