2min chapter

Naturalistic Decision Making  cover image

Episode #35: Interview with John Allspaw

Naturalistic Decision Making

CHAPTER

Change Management

Flicker was originally built to sort of modate this number of users for with this number of features. And when all of that grew, like, were outgrowing this part of the architecture, or this application needs to be rewritten. We just said, look, given the choice between spending a lot of time up front, writing a lot of code, and then arbitrarily saying, ok, this is a release, and we're going to a new version,. It's not always obvious why you would want to make such big changes so early on in your development process. But i think there are some rational reasons behind it which I'm sure most tech people can understand.

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