
73: Constructing Your Dreams with HoloVista
Eggplant: The Secret Lives of Games
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Play Catherine and Vapor Wave
A strong aesthetic was always a part of the process. I'd say it wasn't specifically vapor wave until a little further down the line, but that also was just sort of partly coming from the fact that we started with paper,. That was actually othe things. It was sort of a push and pull of updoing the early game design - how high fidelity must we go to really nail the feeling of being on a photo taking social media ap a.
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